Partner and Business Development ManagerFull Control
February 2014 → February 2015
Joining the company as a partner, I oversaw the company vision and strategy, daily operations, project management and new business opportunities. I directed 25 colleagues on multiple production teams and also worked hands in Unity as gameplay, systems and tools programmer.
CEO and Co-FounderBig Bite Games
January 2011 → February 2014
Created the first 3D synchronous multiplayer football game on Facebook which achieved over 4M registered users. I managed 12 colleagues, including developers, graphical artists, QA testers and designers.
Technical LeadNordic Game Production
June 2010 → January 2011
NoGap was a game development incubator where I took over as Lead Developer on GuppyLife: a web-based MMO for tween girls, using the Unity Web Player.
Software DeveloperNDS (Now Cisco)
January 2008 → May 2010
Steered the development of a generic 2D level editor and various tools allowing designers and programmers to deliver games 50% faster. Also developed Set Top Box games for customers such as Turner, DirecTV and Sky, where my team improved production times tenfold by creating a reusable modular framework for games.
VariousITE Media Aps
December 2004 → December 2007
Evolved from supporter and programmer to QA Manager, Build and submission responsible and Project Manager. Succeeded in getting my first PS2 game approved on the first submission to Sony which was a company first. Also developed, localized, patched and republished more than 50 HUGO games for PC release in over 40 countries.
Ingeniørhøjskolen i KøbenhavnBachelor of Science, Engineering, Computer Science
Niels BrockAssociate Degree, Advanced Computer Science
Lycée Prince HenriHigh School Diploma